Instead of thinking about highly technical 3D term, think about real-world lights, like spot lights, light bulbs, the sun and ambient lighting from the environment. The way you'd like a film set is often how you'd like a 3D scene. The easiest way to understand 3D lighting is to think about lighting in the real world. Lighting is the stage when you're setting emotional tone of the scene and making it feel realistic and grounded. Rendering is turning the 3D scene into a flat 2D image (or image sequence), calculating all the lights, materials, 3D models - to create a final image. Lighting is when you place lights, adjust their intensity and color to create a particular mood and atmosphere. Lighting and rendering are the last two parts of the 3D workflow.
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